Some of this increase is due to a higher headcount. Average bookings per DAU fell 3% to $11.92 compared to the same quarter last year, though it was up from Q1’s $11.70. Of course, these rising costs eat into Roblox’s margins. Roblox’s costs increased by 31%, or $233.3 million, compared to Q2 2022. While bookings and revenue (up 4% QoQ) did grow slightly, this was offset by increased costs. This is somewhat beneficial as older users played for longer on average. Year-on-year, users under 13 grew by 17% while users over 13 grew by 33%. Notably, Roblox users over 13 make up a slightly larger share of its player base (56%) than it did in Q2 2022 (53%). Analysts expected the company to achieve 65.8 million DAUs. Similarly, DAUs fell about 1% to 65.5 million from last quarter. This fell short of analysts’ expectations of 14.4 billion hours of playtime. ![]() Last quarter, Roblox users spent 14 billion hours on the platform. While the company did increase bookings by 1% compared to Q1 to $780.7 million, this was not enough to offset missing analyst expectations for playtime and Daily Active Users. ![]() Roblox’s stock tumbled by over 20% since it announced its Q2 2023 financial results. We're thrilled to announce the return of GamesBeat Summit Next, hosted in San Francisco this October, where we will explore the theme of "Playing the Edge." Apply to speak here and learn more about sponsorship opportunities here. Roblox stock drops 21% after missed expectations and rising costs
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